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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

MatrixSkye Mk2
Republic University Minmatar Republic
658
|
Posted - 2014.01.09 15:28:00 -
[1] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun... And I mean, come on, let's face it; that your game is "much more fun" at the cost of others is really what's important here. |

MatrixSkye Mk2
Republic University Minmatar Republic
661
|
Posted - 2014.01.12 00:57:00 -
[2] - Quote
Kaarous Aldurald wrote:Your point being?
Or do you actually think I should let them ruin the way I play the game instead? Because, and no mistake, they're trying to. They've been trying to since before I even started playing.
Concord, crimewatch, insurance nerfs, nerf after nerf after nerf, and all to make the way I play the game harder and harder, tightening the noose without end.
And I'm supposed to believe that they couldn't manage to take a nerf themselves? I'm supposed to believe that they deserve to be left alone at this point? That I shouldn't seize every opportunity to hang them with their own rope? That I'm supposed to "live and let live" while they try to legislate me out of existence?
And all because they say "I'll quit" if the slightest talk of tipping the scales in my favor occurs? Because they say they'll flip over the checkerboard if they don't win?
**** no. And this is why these threads cannot be taken seriously. They're full of so much political pork (hatred, disdain, self-entitlement, animosity) towards a play style they don't approve of that it's hard to distinguish "the problem" (if there really is one) from the wishful systemic purging of hi sec players/carebears/PVE'ers.
It's always the same group of people too. Make an anti-carebear/anti-hi sec/anti-PVE thread and you'll notice it's always the same 5 or 6 players flooding the thread with venomous vitriol while claiming it isn't emotional and all "facts". But I suspect, sadly, that the sentiment above is what, for the most part, drives them to supporting anything that handicaps these "pubbies" or what they consider a lower sub-species of players.
And if they end up quitting the game? **** 'em. They're not welcome in my game anyway. |

MatrixSkye Mk2
Republic University Minmatar Republic
662
|
Posted - 2014.01.12 01:21:00 -
[3] - Quote
Tippia wrote:MatrixSkye Mk2 wrote:And this is why these threads cannot be taken seriously. They're full of so much political pork (hatred, disdain, self-entitlement, animosity) towards a play style they don't approve of that it's hard to distinguish "the problem" (if there really is one) from the wishful systemic purging of hi sec players/carebears/PVE'ers. You have lots of examples of the latter to show, then, since it's apparently so commonGǪ? Common on these threads? Absolutely. Examples? Yes to that as well. In fact, you yourself haven't been shy about expressing how you feel about hi sec players and carebears in general. Chances are that, if it's a hi-sec- or carebear-hating thread, you're in it in support of this ideology. |

MatrixSkye Mk2
Republic University Minmatar Republic
662
|
Posted - 2014.01.12 01:24:00 -
[4] - Quote
Kaarous Aldurald wrote:The difference is, I'm the one playing the game correctly. Of course you are, snowflake. If they ain't playing like you, they playinitwrongGäó. |

MatrixSkye Mk2
Republic University Minmatar Republic
662
|
Posted - 2014.01.12 01:37:00 -
[5] - Quote
Kaarous Aldurald wrote:But if you're trying to play it like other people don't exist? If you think you get to be immune to other people in a multiplayer game? That is playing it wrong. And who is it exactly that is trying to play like other people don't exist? Are you referring to hi sec players? Players avoiding PVP? Because it seems to me these players are playing exactly how the mechanics allow them to play.
I haven't (combat) PVP'd in my entire stay in Eve (~8 years) except maybe for once or twice, even though I spend most of my time in lo sec (75% of my time, to give a number). Do you think I'm playing the game wrong? Do you think I'm playing like other people don't exist? |

MatrixSkye Mk2
Republic University Minmatar Republic
662
|
Posted - 2014.01.12 02:00:00 -
[6] - Quote
Kaarous Aldurald wrote:Clearly, you haven't spent enough time harassing highsec miners. They're some of the biggest culprits. Mission runners too, have a tendency to explode when you interact with them in any way that breaks their fugue state. If I were out "harassing" players it'd be a bit na+»ve of me to expect them to welcome my behavior with open arms. But more interesting I think, what is your motivation for harassing them?
Quote:Although since you said lowsec I'd love to know precisely what activity you pursue. Mostly POS maintenance. I don't get to log in often due to the type of work I do and lifestyle I live. And when I have the time I dabble on missions too; in both, lo and hi sec. Though the missioning is for fun mostly. I'm the type of player that loves to collect isk. It's how I like to measure my success in the game. Combat PVP has never been my thing. |

MatrixSkye Mk2
Republic University Minmatar Republic
664
|
Posted - 2014.01.13 01:38:00 -
[7] - Quote
Hasikan Miallok wrote:TBH a good percentage of casual players who prefer to carebear eventually leave after 6 months to a year anyway. Not sure I agree with this. The most recent CSM meeting minutes seem to imply otherwise:
"Those [players] that follow the PvE/Builder path retain at a higher rate. Players who go from Novice to Aggressor (pure PvP) tend to filter out of the game." |

MatrixSkye Mk2
Republic University Minmatar Republic
664
|
Posted - 2014.01.13 02:06:00 -
[8] - Quote
Pipa Porto wrote:Hasikan Miallok wrote:However forcing them to PvP is not likely to encourage more than the occasional person to stay longer. Good thing nobody's suggesting anything of the sort.
Kaarous Aldurald wrote:I want to introduce more risk into their lives.
Make wardecs generate killrights on anyone who leaves corp during a war. That'll do for starters.
|

MatrixSkye Mk2
Republic University Minmatar Republic
664
|
Posted - 2014.01.13 12:05:00 -
[9] - Quote
baltec1 wrote:TharOkha wrote:
So there are no veldspar roids in null?
Its a question of scale. We can supply the high ends just fine but we dont have the numbers to mine enough low ends, these need to be imported. Instead of suicide-ganking and scamming them, have you considered recruiting the very hi sec miners you target? Perhaps we have found a use for these 'pubbies' in your game? |

MatrixSkye Mk2
Republic University Minmatar Republic
665
|
Posted - 2014.01.13 13:57:00 -
[10] - Quote
Kaarous Aldurald wrote:Kira Enomoto wrote:Kaarous Aldurald wrote: Psh.
Have you ever actually tried dealing with those freaking people? Believe me on this one, because I've been doing this since Ultima Online(although I was a lot better at it back then, that game was awesome).
But some people will always be little better than food. It's not the wolves who make them into sheep.
Translation: No I cba to actually DO something about whatever it is I am complaining about. Oh? Well, since I'm sure you bothered to read what I was replying to, why don't you tell me your thoughts on the matter? It rather elegantly highlights their hypocrisy.
Instead of organizing ops to mine the trit they claim to be short on, or properly recruiting low-end miners, you know, instead of scamming, killing and mocking them for being useless whiny 'pubbies' , they themselves whine to CCP to have the game mechanics changed.
It could very well be that attempting to recruit hi sec miners is a difficult task. But you know what doesn't help? Their grief campaigns against them for cheap lulz (remember "jihadswarm"?). Ever heard of the saying "you reap what you sow"? They've made their bed, but now they don't want to lie on it. But in this game actions have consequences. |
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MatrixSkye Mk2
Republic University Minmatar Republic
668
|
Posted - 2014.01.14 12:08:00 -
[11] - Quote
Anhenka wrote:There's a fool born every minute, but even in eve I don't think many would view an offer from GS to "Come out, you stay neutral and mine, I promise we won't shoot you, wink wink" to be even a remote possibility.
And who's fault do you think that is? Do you really believe it's CCP's responsibility to fix this pickle GS is in? They blow up low end miners. Now they're short on low end minerals. Of course they're going to have a hell of a time recruiting low end miners. It'd be na+»ve to think otherwise. Some how they need to fix this themselves. But of course, the easiest solution is to whine to CCP to fix it for them . |

MatrixSkye Mk2
Republic University Minmatar Republic
668
|
Posted - 2014.01.14 12:15:00 -
[12] - Quote
baltec1 wrote:There is no place for these people out in null right now so they are useless to us.
baltec1 wrote:We dont have the numbers to mine enough low ends. Nothing clicks yet? |

MatrixSkye Mk2
Republic University Minmatar Republic
676
|
Posted - 2014.01.14 14:17:00 -
[13] - Quote
Prince Kobol wrote:Been there and done that and surprise surprise it didn't work, why, because who the hell wants to log onto to a game and watch somebody mine for a few hours not getting any isk?
Why should people spend hours watching other people mine (earn isk) when they have not?
You know, it's funny you should say this, because this is an advice that is provided to hi sec miners ad nauseum during hulkageddon- and jihadswarm-like events. I'm curious as to why is it good for the goose but not the gander to get protection while mining? |

MatrixSkye Mk2
Republic University Minmatar Republic
677
|
Posted - 2014.01.14 15:20:00 -
[14] - Quote
Prince Kobol wrote:Why no as they are 2 different things.
The easiest way to protect against ganking is to fit a decent tank, set standings to known gankers so they show red in local.
Chances are they will gank the poor unsuspecting sod next to you with zero tank.
If a gankers want to kill you they will, it is something that you have to accept.
I know as I have ganked and had ganks attempted on me.
Most ganks were successful and all attempts on me failed.
As for mining in null, it is different as with ganking its all about the Alpha, in null alpha does not matter.
A Defence Fleet is not going to stop you getting ganked.
Another issue is say you have a 15 man defence fleet to protect your mining fleet in null.
Say the Op is to last 2 hours. During those 2 hours those guys in the defence fleet could be out ratting / running anons earning isk, instead you are asking them to watch people mine for 2 hours.
Yay.. watching somebody mine for 2 hours, not boring or tedious at all.
Do they not deserve to earn isk or have fun during those 2 hours? Now if you are going to pay them its an additional cost, if you don't they simply will not log on for that Op and you can't blame them.
So mine without a defence fleet, possible, sure, just go don't afk to watch a film or a bio break, nip to the shops to get some beer / ciggies, grab a shower etc whilst your mining because if you miss that Intel report or a red logging on in your system your dead.
In null there is no concord to blap the guy shooting you. I understand. And in essence, you are confirming that asking hi sec miners to get protection or hire protection is misguided advice, since, as you put it, it's about the alpha, and if gankers are set in ganking you they will. But you are also, albeit inadvertently, admitting that acquiring or hiring protection for miners is more feasible in null as alpha is less important and PVPers have a better chance in getting into fights.
But this is what doesn't sit well with me; this hypocrisy (and I don't mean necessarily from you but instead) from null sec players.
I don't want to make this about hi sec suicide-ganking because this is not what this thread is about. However, I find it quite amusing that the advice that has been provided ad nauseum to hi sec miners doesn't apply to null, when in fact it is MORE relevant.
What I've noticed is, and this deserves emphasis, that these few vocal null sec players refuse to explore the root cause of the 'null sec industry problem'. On a few occasions it has been admitted by them on this very thread that low end miners are needed in null sec. But they refuse to accept that those they have spent years loathing and ridiculing are the solution to their problems. The mechanics to at least alleviate a portion of their issue is already there!
Of course, it is easier to whine and beg CCP to fix their mess rather than to make amends with the players they have been marginalizing for years, so I can't say I don't understand the motivation on why they do what they do. |

MatrixSkye Mk2
Republic University Minmatar Republic
678
|
Posted - 2014.01.14 15:31:00 -
[15] - Quote
Kaarous Aldurald wrote:Quote:admitting that acquiring or hiring protection for miners is more feasible in null as alpha is less important and PVPers have a better chance in getting into fights.
But this is what doesn't sit well with me; this hypocrisy (and I don't mean necessarily from you but instead) from null sec players.
I don't want to make this about hi sec suicide-ganking because this is not what this thread is about. However, I find it quite amusing that the advice that has been provided ad nauseum to hi sec miners doesn't apply to null, when in fact it is MORE relevant. It's not more relevant. It's much, much less feasible. A mining fleet with guards in nullsec space is nothing except more killmails than a mining fleet by itself. Why is it less feasible? Is the protection not adequate enough?
|

MatrixSkye Mk2
Republic University Minmatar Republic
678
|
Posted - 2014.01.14 15:45:00 -
[16] - Quote
Kaarous Aldurald wrote:Because no matter how many guys you put in the defense fleet short of TiDi levels of large, all it's going to do is make them batphone more black ops. OK, then it sounds to me, and you're not going to want to hear this, you're unable to defend your territory, operations, and your system of things. If you're being outnumbered/overpowered and you are unable/unwilling to defend your ops, then perhaps the problem is with the weaker alliance? Help me out, show me what I'm missing here. |

MatrixSkye Mk2
Republic University Minmatar Republic
678
|
Posted - 2014.01.14 15:57:00 -
[17] - Quote
Kaarous Aldurald wrote:When you get hotdropped, you have no choice whether you fight or not. The problem is, that if I am trying to bait out and kill a black ops team, there is better bait out there than a carebear mining fleet.
But I wouldn't be trying to bait out a black ops team. I would be trying to let you guys do your thing and make me stuff. Which wouldn't happen.
"picket line"? Do you know what a cyno is?
"how often is the enemy going to be able to field a fleet to go after you?"
Most people keep black ops teams on standby, so... every time they find the miners. All day, every day. You can't exactly hide that many people.
"Hurt them bad enough that they can't field fleet against you any more"
What, you mean like killing their miners? Wait, they don't have that particular massive point of vulnerability. I'm sorry, but this sounds like alliance incompetence! This shouldn't be something CCP should have to fix. AT ALL.
Your mining ops are failing due to your alliance's inability/unwillingness to protect its miners properly. |

MatrixSkye Mk2
Republic University Minmatar Republic
678
|
Posted - 2014.01.14 16:01:00 -
[18] - Quote
Kaarous Aldurald wrote:Do you not know how black ops works? You're digging your own grave here. I'd stop if I were you. |

MatrixSkye Mk2
Republic University Minmatar Republic
678
|
Posted - 2014.01.14 16:15:00 -
[19] - Quote
Prince Kobol wrote:The issue from an industry point of view is that it doesn't matter if no mining ships pops and all live, its that is you will not be able to mine.
So you can launch mining op after mining op but if they are only going to last say 30mins or an hour before they have to dock because of a red fleet how long do you think those miners are going to last in null?
OK. I get this. But how is nerfing hi sec industry (and tightening the supply of low end minerals further) going to help null sec accomplish more successful mining ops? Nerfing hi sec still means you need to go to hi sec to get your minerals which, now are in lower supply. It does nothing to fix the root cause.
Quote:What they can earn from mining in null is not going to make up that short fall. But the problem hasn't been effectively fixed because if interruption is the problem before, interruption is still the problem after. Sure, you may have bumped the price by a fraction of a decimal. But you're still unable to mine effectively.
Quote:If you were to improve player built stations then industry in null would receive a boost and everybody wins.
I actually agree with you on this. And adjusting hi sec's industry may do the game some good, as well. But like I've said before, there needs to be a root cause analysis to figure out what exactly is the problem here. And as with other threads, it simply hasn't been presented clearly. And as long as it's being muddied with contempt and hidden personal emotional agendas (admittedly from both sides) this will be nothing but a means to rant against those 'other players'.
|

MatrixSkye Mk2
Republic University Minmatar Republic
684
|
Posted - 2014.01.15 14:31:00 -
[20] - Quote
Jenn aSide wrote:PotatoOverdose wrote: The probing changes didn't do any favors for level 5 lowsec missions and unscannable eccm tengus. Both the probing changes and meta 0 nerfs affected NPC 0.0 income as well, since pirate missions are a significant source of income for those areas.
Just because you are ignorant of nerfs to other types of space does NOT mean they didn't happen. The only one in denial here seems to be you.
This is so ignorant it's not funny anymore. Who in the blue blazes salvages pirate missions? And properly fit T3 are still very hard to scan. Actually, PotatoOverdose makes a good point. Whenever hi sec nerfs are discussed, the consensus from the most outspoken null sec players is that hi sec hasn't been ever nerfed because the nerfs aren't exclusively targeting hi sec. This same standard should be applied to nerfs that are not exclusive to null sec. In other words, if it's a nerf affecting other securities of space then it is NOT a null sec nerf. That you think people are idiots for salvaging/looting pirate missions is irrelevant and your own personal opinion.
Use the same standard and judging criteria you use when you claim hi sec has never been nerfed, because I'm pretty sure I've read you stating this a couple of times.
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MatrixSkye Mk2
Republic University Minmatar Republic
709
|
Posted - 2014.01.21 13:22:00 -
[21] - Quote
Sevchenko Valens wrote:TharOkha wrote:Sevchenko Valens wrote:Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous. What is so ridiculous about this? The fact, that 200m+ isk ship has cruiser size HP now, instead of frigate HP? My game was considerably more fulfilling when I could kill a miner in a 15 mil isk ship. I used to solo kill these bastards in a catalyst and now I need a brutix? Maybe you should learn to be pvp bro So much irony in this post. |

MatrixSkye Mk2
Republic University Minmatar Republic
709
|
Posted - 2014.01.21 19:46:00 -
[22] - Quote
baltec1 wrote:Incursion nerf also happened in low and null Loot tables also happened in low and null Meta drops also happened in low and null Insurance fraud was a stupid thing that everyone did everywhere they could get hold of cheap BS. Bounty pauyouts were nerfed in low and null at the same time, null saw two more nerfs to bounties that year. Shiptosting is impossible to nerf. By your own logic null sec has never been nerfed either. |

MatrixSkye Mk2
Republic University Minmatar Republic
714
|
Posted - 2014.01.21 21:08:00 -
[23] - Quote
baltec1 wrote:Null has seen nerf after nerf to its income that have only impacted null. Can you list what these "nerfs after nerfs" have been that are exclusive to null alone? |

MatrixSkye Mk2
Republic University Minmatar Republic
714
|
Posted - 2014.01.21 23:11:00 -
[24] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:Null has seen nerf after nerf to its income that have only impacted null. Can you list what these "nerfs after nerfs" have been that are exclusive to null alone? Remember: I'm using your own standard here. If a nerf is not exclusive to null then it should not be categorized as a nerf to null. *Forsaken nerf, ended farming via blaster ships. *Anom nerf, CCP wanted us to fight over the "handful of good anom systems" and so, nerfed the vast bulk of systems to work off truesec. At the same time that these nerfs happened high sec income was buffed with the addition of incursions for one and SOE ships (plus more high sec level 4 SOE agents) with the other. Again, using your own standard here:
Forsaken sites are NOT null-sec only sites. This is NOT a null sec nerf. Anom nerfs were not null exlusive to null. Therefore, by your own standard, this is NOT a null sec nerf.
In reference to the hi sec "buffs":
Incursions are not hi sec only, therefore, by your own standard, this is NOT a hi sec buff.
Same with SOE.
So bottom line is, just as you claim hi sec has not been nerfed, neither has null.
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MatrixSkye Mk2
Republic University Minmatar Republic
714
|
Posted - 2014.01.22 00:16:00 -
[25] - Quote
Cipher Jones wrote:No **** null has seen nerf after nerf. So has every sector as we mentioned many times. What I find extremely hypocritical is how they callously twist the data in their favor to claim how null sec has seen "nerf after nerf", and then twist the data in the other direction to claim hi sec has never been nerfed. In other words, they use a double standard to make these silly claims.
This is why I don't have much sympathy for them. They tend not to carry weight. They're rather stuffed with a whole lot of biased BS. And it is always the same handful of posters too.
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MatrixSkye Mk2
Republic University Minmatar Republic
715
|
Posted - 2014.01.22 14:18:00 -
[26] - Quote
Kaarous Aldurald wrote:That would be true if it were possible for everyone to enjoy that level of income in nullsec.
But it's not possible. Hence this discussion in the first place. No. That's just where the goal post has now been moved. The OP really had no substance other than a proposal to blanket-nerf hi sec to "make Eve a better game in general."
At some point you yourself claimed it isn't about profit. And now, it is. This is how these nerf-hi-sec threads usually play out. They go round and round in circles with goal posts being picked up and moved. **** is thrown to the wall in the hopes that something, anything will stick.
Just as an example, Baltec1 asserts that hi sec has never been nerfed because he doesn't count nerfs that affect other areas of space. At the same time he claims null has been continuously nerfed. But his data, all of his data, makes reference to nerfs that have affected other areas of space. When this is pointed out, the goal post is simply picked up and moved elsewhere.
Kimmi said it best. Until you don't define what problem it is you are trying to solve and what viable solution is there, other than "null sec sux, nerf hi sec!" without providing any substance to back up these assertions, there really is nothing to be said, other than inconsistencies and biased vitriol.
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MatrixSkye Mk2
Republic University Minmatar Republic
718
|
Posted - 2014.01.22 20:08:00 -
[27] - Quote
Kaarous Aldurald wrote:Nerfs that effect other areas of space are not nerfs to highsec, they are nerfs to everything...
High end anom nerfs on the other hand, are nerfs to just nullsec. And this is exactly the double standard I speak of. Let's take this one step at a time. First, list the nerfs you consider to be exclusive to null. And keep in mind I'm using your own definition of "nerf". For example, by your own standards, a nerf to the Forsaken sites is not a nerf to null because these sites exist outside of null.
Quote:Industry in any area but highsec is entirely unviable This is an untrue and baseless claim. I actually do my manufacturing in lo sec exclusively and have managed to make billions per week while spending less time logged in. I left hi sec precisely because I had reached a ceiling impeding me from being more efficient with my time and efforts. And no, I do not build capitals.
Quote:Personal income is far more viable in highsec than anywhere else. While the individual upper bounds of nullsec may be higher, they are subtractive, and thus not sustainable for any significant population size. As opposed to L4s, which can be done by hundreds of people without end, ever, in near total safety. I'm not so sure I buy the whole 'null income is unsustainable'. There are plenty of null systems with zero human interaction. I've tried to set shop and make some of this 'pitiful' unsustainable isk you speak of in null. Naturally, I'm driven away by the null holders. You know why? Because they want it that way. They don't use the space efficiently (or even at all!) and also don't want anyone else using it. So let me ask you, might this not be causing some of that unsustainability problem you speak of? Because that is where I'd start looking.
Quote:make highsec less safe by some means, so that more loss can be generated. And this fixes null industry and its unsustainability how exactly? And how does lowering L4 payouts relieve null from its industry issues? We go back to the questions of what is it exactly you're trying to fix. Yes, you say it forces people to move from their home system making things more interesting (for you), but I fail to see how it addresses the issues you claim you want to fix. |

MatrixSkye Mk2
Republic University Minmatar Republic
718
|
Posted - 2014.01.22 20:13:00 -
[28] - Quote
baltec1 wrote:This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen. If I were a betting man, I'd bet the primary reason most people don't head to null is because of the ****** politics and asshattery that is perceived to go on there, whether true or not. I for one, don't want to surrender my autonomy and my fun/play time to someone else. You want more people in null? What have you done to change that perception? What has your alliance done to change that perception, besides admitting that its goal is to ruin everyone else's game ? |

MatrixSkye Mk2
Republic University Minmatar Republic
719
|
Posted - 2014.01.22 20:23:00 -
[29] - Quote
baltec1 wrote:These forsaken sites could not be run like the ones in sov null. It was a nerf to sov null to stop activity only happening in sov nul. baltec1, this nerf did not just affect your null sec blaster boat. Anyone and everyone running these sites were affected, irregardless on where they spawned. You know this. |

MatrixSkye Mk2
Republic University Minmatar Republic
719
|
Posted - 2014.01.22 20:27:00 -
[30] - Quote
baltec1 wrote:Well there is the fact that we have made CCP fix several bugs and pushed to fix several more broken areas. Yeah, I'm also for fixing bugs, especially those that affect me the greatest. It doesn't mean I'm promoting an exodus into null. |
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MatrixSkye Mk2
Republic University Minmatar Republic
719
|
Posted - 2014.01.22 20:32:00 -
[31] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:Well there is the fact that we have made CCP fix several bugs and pushed to fix several more broken areas. Yeah, I'm also for fixing bugs, especially those that affect me the greatest. It doesn't mean I'm promoting an exodus into null. Tech nerf. Who just also happened to own most of the tech moons again? The tech nerf was actually a fix. Tech is not even an R64! Come on, you know this :). |

MatrixSkye Mk2
Republic University Minmatar Republic
719
|
Posted - 2014.01.22 20:42:00 -
[32] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:These forsaken sites could not be run like the ones in sov null. It was a nerf to sov null to stop activity only happening in sov nul. baltec1, this nerf did not just affect your null sec blaster boat. Anyone and everyone running these sites were affected, irregardless on where they spawned. You know this. They couldn't run them like in null sov because they have no access to sov upgrades. It is impossible to do what we were doing outside of sov space. The nerf was only aimed at sov space. Yet it still affected them. It may have affected your gameplay more significantly. But it still is a nerf to everyone running these sites.
Or, would you say that the nerf to siege missiles a few years ago was a nerf to mission runners because it most significantly affected mission runners?
You can't have it both ways :). |

MatrixSkye Mk2
Republic University Minmatar Republic
719
|
Posted - 2014.01.22 20:45:00 -
[33] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote: The tech nerf was actually a fix. Tech is not even an R64! Come on, you know this :).
Tech was by far the best moon to own for years. We said it was a bad change when they nerfed the old moneypot that BoB owned in fortress delve. You're changing the subject. You claimed the tech nerf was a nerf to null. Is this still your position? |

MatrixSkye Mk2
Republic University Minmatar Republic
722
|
Posted - 2014.01.23 13:49:00 -
[34] - Quote
Kaarous Aldurald wrote:Or, you just give people the ability to wardec NPC corps in exchange for being locked out of that corp's stations. Two posts above you said "Some of the most fun parts of the game are eclipsed by highsec. This is not a good thing, not for long term subscriber retention, and not for new players either."
Do you believe war dec'ing NPC corp players and locking them out of stations is good retention? |

MatrixSkye Mk2
Republic University Minmatar Republic
722
|
Posted - 2014.01.23 14:50:00 -
[35] - Quote
Kaarous Aldurald wrote:MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Or, you just give people the ability to wardec NPC corps in exchange for being locked out of that corp's stations. Two posts above you said "Some of the most fun parts of the game are eclipsed by highsec. This is not a good thing, not for long term subscriber retention, and not for new players either." Do you believe war dec'ing NPC corp players and locking them out of stations is good retention? I think it's a way to actually interact with other players. More than currently is allowed, in any case. And it wouldn't be locking other people out of stations, you'd be locking yourself out, in exchange for deccing the NPC corp. Once again however, just a suggestion. Highsec needs to be less safe, this is my preferred option instead of actually nerfing their income. Because as much of the problem as their income, is the almost zero losses taken while doing so. Sorry, misunderstood the locking out of players. But, I still think that giving players the ability to war dec NPC corps would not be good for retention. |

MatrixSkye Mk2
Republic University Minmatar Republic
723
|
Posted - 2014.01.23 16:03:00 -
[36] - Quote
Kimmi Chan wrote:... like a bad Michael Jackson video. HEY!  |

MatrixSkye Mk2
Republic University Minmatar Republic
723
|
Posted - 2014.01.24 01:36:00 -
[37] - Quote
Benny Ohu wrote:Kimmi Chan wrote:In the time that I've been playing this game, I've seen every claim and rallying cry from people outside of High Sec claiming that "people aren't supposed to stay in highsec!" "people aren't supposed to stay in NPC corps!" "people aren't supposed to play this game solo!" no, you haven't I don't think the Jedi mind trick works on humans. |

MatrixSkye Mk2
Republic University Minmatar Republic
723
|
Posted - 2014.01.27 15:11:00 -
[38] - Quote
baltec1 wrote:its a case of high sec giving the best safety coupled with rewards better than null. This is an example of a half truth with half lie. |

MatrixSkye Mk2
Republic University Minmatar Republic
725
|
Posted - 2014.01.29 03:24:00 -
[39] - Quote
Benny Ohu wrote:Nevyn Auscent wrote:To restate. doesn't show what the average pilot can expect for personal income doesn't show distribution of income among nullsec players doesn't address the number of pilots null can sustain doesn't address the issue of truesec doesn't address newbie income in nullsec doesn't address manufacturing/industry issues doesn't indicate if nullsec's worth the time doing anoms or why anyone's doing them although an argument is only true if the premises are true that doesn't mean you actually flip out and demand devblogs for everything. i think the numbers people say they get for anoms are reasonably close and that's all i need. besides that, the issues of truesec, capacity, industry and newbie income are undeniable Xen Solarus wrote:Those outside "say" that they want people to migrate from highsec to other areas, as it should be. noone wants to make anyone go anywhere stop saying that Actually, it has already been stated a few times in this very thread. I'm too lazy to look it up (late here), but if you insist, I'll link up the posts for ya. |

MatrixSkye Mk2
Republic University Minmatar Republic
725
|
Posted - 2014.01.30 03:19:00 -
[40] - Quote
Jenn aSide wrote:The poster said he made 22 bil in null sec in 2 months. That's great. You know where else you can make 22 bil in 2 months?
High Sec. Without having to watch local. Protected by CONCORD. 22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing.
One account? Seriously, where are you pulling these numbers out of? I'm sorry, but this is a blatant exaggeration, if not an outright lie.
Can anyone (besides Team Jenn) confirm that this figure is even possible running PVE content in hi sec with just one account? |
|

MatrixSkye Mk2
Republic University Minmatar Republic
725
|
Posted - 2014.01.30 13:06:00 -
[41] - Quote
Kimmi Chan wrote:This weekend I am going to go to Lannxsi as Jenn aSide has suggested and run L4 missions for 4 hours. If Jenn aSide would be kind enough to give me suggestions about which missions to decline and which ones to actually blitz so that I can maximize this amount I would be grateful. It will make for a more accurate comparison I think. I believe the current claim is that one can make 150-180m per hour. Keep in mind that declining multiple missions at a time lowers standing, potentially (eventually?) locking you out from using these agents and thus, voiding the claim of 'sustainability'. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.01.30 15:31:00 -
[42] - Quote
Kimmi,
Could you please post your results here once you gather your data? |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.01.30 15:49:00 -
[43] - Quote
Kimmi Chan wrote:MatrixSkye Mk2 wrote:Kimmi,
Could you please post your results here once you gather your data? Of course! Any argument without the data is irrelevant and impotent. If there are any specific datum that people require please let me know. If anyone else is interested in running L4s in Lanngisi, I would encourage that to increase the sample size and provide possibly more accurate data based on an average. I'm actually considering setting up base in an SOE system. I need to find the time to make the move with my mission runner. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.01.30 16:42:00 -
[44] - Quote
I'm curious. Is Mother Thukker the son or the mom? |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.01.30 21:42:00 -
[45] - Quote
Mara Rinn wrote:Kimmi Chan wrote:MatrixSkye Mk2 wrote:Kimmi Chan wrote:This weekend I am going to go to Lannxsi as Jenn aSide has suggested and run L4 missions for 4 hours. If Jenn aSide would be kind enough to give me suggestions about which missions to decline and which ones to actually blitz so that I can maximize this amount I would be grateful. It will make for a more accurate comparison I think. I believe the current claim is that one can make 150-180m per hour. Keep in mind that declining multiple missions at a time lowers standing, potentially (eventually?) locking you out from using these agents and thus, voiding the claim of 'sustainability'. My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can I go by the 4 hour clock or another clock? The standings hit for repeatedly declining missions is trivial. You'll make it up with the story lines you do so much more frequently now that you're blitzing missions. In each group of 16 missions you'll be able to decline 3-8 depending on whether you get mats for war or something actually worth running (standings-wise). I wasn't aware storyline missions boosted corp standings. Maybe it's changed somewhere along the line or I'm flat out mistaken. But I'll check just to make sure. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.01.30 21:45:00 -
[46] - Quote
ashley Eoner wrote:Corp and faction standing is boosted and enemy faction standing takes a hit. Ah, ok. So I was mistaken. Thanks for the info o7. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 13:17:00 -
[47] - Quote
Kimmi Chan wrote:Total earned per hour in 4 hours (67,865,081 + 48,265,464.00)/4 = 29,032,636 Thanks for the data, Kimmi. I don't blitz through missions, but this weekend I'll take some test points doing exactly that to see how I fare against the "150mil/hr" claim. My mission runner is pretty much level 5 to all relevant combat skills to the CNR and Navy Apoc and all pertinent social skills. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 13:26:00 -
[48] - Quote
Kimmi Chan wrote:What it is not is anywhere near 90m ISK/hr. The claim is that not only could you achieve this number, but that it is sustainable ! |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 13:29:00 -
[49] - Quote
Kaarous Aldurald wrote:Once again, your lies of omission are hilarious.
150mil/hr was the incursion figure.
Baltec1 wrote:I also chose 100-120 mil for missions as thats more the norm although 180 mil is easily doable in SOE missions. You're right, I should have said 180 mil .
Troll. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 13:48:00 -
[50] - Quote
Kaarous Aldurald wrote:Kimmi isn't doing SoE. Are you?
MatrixSkye Mk2 wrote:I'm actually considering setting up base in an SOE system. I need to find the time to make the move with my mission runner.
Quote:And if you are, which item do you have chosen to sell for? Which agents are you planning on running, with which ones as a backup if you have to decline? How are you planning on mitigating travel times?
Come on then, let's have the specifics, since you're claiming to be the subject matter expert here. First, the "conversion" will be based off whatever sells the highest. So, what items I have "chosen to sell" is irrelevant, as I doubt I'll even have enough LP to sell anything of good value. What matters is how much I accrue within 4 hours.
Second, the who, what, where, when, and how will be provided AFTER I run the missions. I wasn't born yesterday. I'm not about to just hand you a gank without you having to work for it.
|
|

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 13:53:00 -
[51] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Kimmi isn't doing SoE.
Are you? And if you are, which item do you have chosen to sell for? Which agents are you planning on running, with which ones as a backup if you have to decline? How are you planning on mitigating travel times? This is a good point and one that I think really needs addressing. I can not comment on this as I do not have data or evidence to back it up BUT Assuming that Mission X for a Navy Clone mission gives the same LP as Mission X for SOE. Assuming also that the sec status of the Navy Clone and SOE agents are the same. Can it be said that LP amount, not ISK value of the LP, is the same? My first mission, The Assault, awarded 4539 LP. Abagawa and Osmon are both 0.6 systems so if we assume that an SOE Level 4 agent in Osmon gives the same amount of LP for the same mission then the amount of LP gain would be similar or identical as well. The fact that the LP for SOE trades higher than Navy Clone is related to the player driven economy and is not something CCP likely wants to intervene in and I doubt anyone really wants them intervening in such a thing as it sets a dangerous precedent. But yes, Hivas is NOT an SOE agent. For SOE missions, the claimed payout is much higher than 90 mil/hr. Just FYI (read my post above).
Better yet, hear it from the horse's mouth himself:
Here. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 14:25:00 -
[52] - Quote
Kimmi Chan wrote:MatrixSkye Mk2 wrote:For SOE missions, the claimed payout is much higher than 90 mil/hr. Just FYI (read my post above). If I exchanged my LP for the highest SOE rate (Sisters Core Scanner Probe) my total ISK/hr goes from 29,032,636.00 to 37,441,718.00 Agreed. But my point is that it's being claimed on this thread that running SOE missions will net you an "easy 180M/hr". So, when running missions for SOE, your goal to meet or exceed is 180, not 90. As you've pointed out, you didn't meet either. I'm simply pointing out how far off you were from the claimed mark. In other words, you're 21% from the mark (running SOE missions), as opposed to 42% (running anything else).
In any case, these numbers that are being thrown out here (90/hr, 120/hr, 150/hr, 180/hr for running missions in hi sec) seem to be way inflated and exaggerated.
I'm going to set some time this week to run some missions and figure out what is this value really closest to. As I mentioned before, I have a decent mission runner with near-perfect combat (PVE) skills. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 14:51:00 -
[53] - Quote
Kaarous Aldurald wrote:Quote:In any case, these numbers that are being thrown out here (90/hr, 120/hr, 150/hr, 180/hr for running missions in hi sec) seem to be way inflated and exaggerated.
Baltec aside, my assertion has been between 60 and 90 in highsec, which I maintain is still quite easily doable. I would also like to point out that Kimmi is basically not salvaging, and seemingly not using an MTU. Which would take a fairly hefty cut off the total. Heck, even going to the correct corporation was a 28% increase in her profits by itself. I suspect that she can hit 60 with ease once we've streamlined her process and/or fit. 60mil/hr is most certainly much more feasible, assuming ideal conditions (ship, agent, missions, etc.).
Also, in reference to MTU's, if you use them you'll have to babysit and waste time on them. You will eventually lose them to probers (they're appx 6 million a pop), as I have learned. I don't bother with them anymore in hi sec. And I doubt using while blitzing through missions will add any value, as you are wasting blitz time and isk (if/when they get blown). |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 14:52:00 -
[54] - Quote
baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 15:12:00 -
[55] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable. It is. But its not the norm. If it's easily achievable as you say, why wouldn't I be able to use your own figure to measure results against? Is 180 not sustainable?
By the way, your "norm" of 100 - 120 is still way inflated. I'll run some numbers this week to see how actual figures fare against these numbers. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 15:30:00 -
[56] - Quote
baltec1 wrote:No you wont. Your bias will kick in and you will half heartedly try at best and then bounce around saying look I told you ect and then ignore people pointing out why you did so badly. Its the same thing we faced when we pointed out both the FW and pre nerf incursion income levels.
If null sec offers more income than high then why are most of null players earning isk in high sec? Why did just about all of the bots move to high sec to run missions which need more complicated bot programes?
Dont you think the people with a reputation for manipulating every source of income to the highest levels possible no matter the risk or effort eould be in their own sov null space if it was better rater than grinding missions in high sec?
The fix is so easy too, just stop mission blitzing. Boom, anoms are back in and the casual gamer everyone uses to stop any nerfs wont even notice. I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try. |

MatrixSkye Mk2
Republic University Minmatar Republic
728
|
Posted - 2014.02.01 15:53:00 -
[57] - Quote
baltec1 wrote:MatrixSkye wrote: I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try.
We have years of numbers behind us. We have seen the slow progress of null income lowering while high sec income has grown. When even the bots abandon null you know there is a problem. Any attempt by yourself will of course be biased because you are anti any nerf to highsec. Unlike you we do care about overall balance of this game. We have demanded nerfs even though they would massivly hurt us. I don't think you do have the numbers. You say you do. But after 90 pages there is nothing to show for other than saying that I don't have the numbers. And the "we" part is actually rather small, as far as I can tell. Yes it is true that you, Jenn, Kaarous, La Nariz, Tippia, et al have been calling for nerfs to hi sec for quite some time now. But I'm not so sure that constitutes a large "we".
The problem with you argument is that you throw numbers such as "120/hr" or "180mil/hr", eye browses are raised, questions are asked, but no data is ever produced. Instead we're left to testing the validity of these numbers. And if these numbers aren't produced, then the data is wrong or the tester is incompetent or biased. In essence, we're left with claims that become un-provable. And we are forced to accept this as data itself. This isn't how it's supposed to be.
Let's forget that you said 180mil/hr is easily achievable with SEO. Let's instead work with 100 - 120 mil. You say that's the norm. Can you show right here right now the data supporting that 100 - 120 is indeed the norm? Can you show your missioning numbers? No more bullshit. No more "we have the numbers". Do you ACTUALLY HAVE the numbers to prove the claim that the norm is 100 - 120 million per hour?
|

MatrixSkye Mk2
Republic University Minmatar Republic
728
|
Posted - 2014.02.01 16:09:00 -
[58] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:MatrixSkye wrote: I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try.
We have years of numbers behind us. We have seen the slow progress of null income lowering while high sec income has grown. When even the bots abandon null you know there is a problem. Any attempt by yourself will of course be biased because you are anti any nerf to highsec. Unlike you we do care about overall balance of this game. We have demanded nerfs even though they would massivly hurt us. I don't think you do have the numbers. You say you do. But after 90 pages there is nothing to show for other than saying that I don't have the numbers. And the "we" part is actually rather small, as far as I can tell. Yes it is true that you, Jenn, Kaarous, La Nariz, Tippia, et al have been calling for nerfs to hi sec for quite some time now. But I'm not so sure that constitutes a large "we". The problem with you argument is that you throw numbers such as "120/hr" or "180mil/hr", eye browses are raised, questions are asked, but no data is ever produced. Instead we're left to testing the validity of these numbers. And if these numbers aren't produced, then the data is wrong or the tester is incompetent or biased. In essence, we're left with claims that become un-provable. And we are forced to accept this as data itself. This isn't how it's supposed to be. Let's forget that you said 180mil/hr is easily achievable with SEO. Let's instead work with 100 - 120 mil. You say that's the norm. Can you show right here right now the data supporting that 100 - 120 is indeed the norm? Can you show your missioning numbers? No more bullshit. No more "we have the numbers". Do you ACTUALLY HAVE the numbers to prove the claim that the norm is 100 - 120 million per hour? I'll bug tippia about getting hold of a thread by someone who did a bigger test on these missions. I cannot for tbe life of me find it. Awesome and thank you!
Remember to ask him to include the data showing this is the norm in hi sec as well. Once we know the what, where, and how's we can all move forward. |

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.01 22:24:00 -
[59] - Quote
baltec1 wrote:ashley Eoner wrote:It's also been pointed out hundreds of times that only a select few can pull your mythical +110m isk an hour in level 4s or 180m isk an hour in incursions. Only they do earn that much, hell, I just posted a fine example showing that level 3 missions will net you more isk than kimmi was earning in their level 4 test. The thread you linked does not support the claim that level 4 missions net 100+ per hour. In fact the OP's data is in support of making income close to what he calls is the lower bound of L4's, which he claims to be 60 mil per hr, not 100 mil. Note that his data neither supports or refutes that the "norm" for Lvl 4's is 100 to 120 mil per hour. Do you have any data in support of the claims that:
1. Lvl 4 missions net 100 to 120/hr? 2. This is the norm? 3. This is sustainable?
Again, I'll just state that I'd support a nerf to blitzing if blitzing is a problem. CCP has the data. It'd be good if they'd share it. But as of now, the only data presented thus far does not prove of incomes over 100+/hr. |

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.01 23:41:00 -
[60] - Quote
Here's the problem I see with nerfing, for example, SOE LP. Right now SOE ships are a very hot commodity in high demand. It's foolish to expect them to be anything but. But nerfing SOE LP based on this will only cause problems down the line once these new ships' values begin to stabilize. Why not let the market sort it out? I'm not saying we should. I'm merely asking why not? I think this may be setting a precedent for future LP values when new toys are introduced. Should LP be adjusted when a new faction store module is introduced? |
|

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.02 00:00:00 -
[61] - Quote
Correct me if I'm wrong, but pre-SOE ships, weren't SOE LP's worth something along the lines of 2000:1? I don't find that particularly high. Definitely higher than your vanilla faction, though. But not 'broken' high. |

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.02 21:56:00 -
[62] - Quote
Kimmi Chan wrote:Can you tell me where you saw this post? I've been reading this entire thread and keeping up to date on it and, my apologies, I do not recall Baltec or any other poster ever mentioning cutting high sec income by any specific amount, let alon 50%. Thanks! 
La Nariz wrote:Its an exclusive word you gain access to for paying :tenbux:. And yes it does make me cooler than you :colbert:.
Yeah the highsec pubbies keep moving the goal posts and we keep calling them on it. We haven't moved our goal posts in that highsec reward is still too high for the risk posed.
You want parameters okay here's parameters:
-Nullsec/WH reward: 100%,
-Lowsec reward: 80%,
-Highsec reward 50%.
There we go it balances out the risk : reward. That means the maximum a highsec player can make per hour should be half of what nullsec players make Here
Assuming he believes the null rewards are close or a little just above what you can make in hi sec, then he is asking for a 50% cut of rewards in hi sec. |

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.02 22:08:00 -
[63] - Quote
Dinsdale Pirannha wrote:This whole thread is a moot point. The next nerf of high sec is already in the can, and we get to hear about it in a few months.
I mentioned it earlier, and will make the point again. Jester in his blog weeks ago danced on the edge of the NDA, stating flatly the the direction Eve was headed in was not for everyone, and too bad for the group that did not like it. Recently, he went on about a new "feature" that will anger many.
Given the newest theme of CCP's, that being "the empires are losing their grasp", only someone completely obtuse, or utterly cynical, would say that the group about to get hammered with these changes is null sec.
High sec is about to get slammed, hard. Very very soon, the cartel owned POCO's will be the least of the invasive attacks by null sec on high sec. Can you share a link?
Thanks in advance. |

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.02 22:19:00 -
[64] - Quote
Pius Rova wrote:If CCP nerfed highsec the people who play exclusively in highsec would just accept the changes and keep playing exclusively in highsec until they get bored and move on to another game, while people in low/null would keep doing what they're doing and making alts to do in highsec what they usually do.... in other words nothing would happen.
If it's true, then so be it. I'd like to say it won't affect me, since I do most of my playing out of hi sec. But the truth is this will affect everyone. And I think you're right. No one will play to be a victim forever. The gankers will get their ganks and laughs at first. But then it'll be back to crying and whining. Because these things, unfortunately, never end, that is, until the game ends.
Some players will leave, others will adjust. But those that don't wish to be victims of ganks and grief play will learn not to be. In that respect, nothing changes, well, except there are less subscriptions to support the game. But who cares about that these days anyway. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 00:30:00 -
[65] - Quote
Good post, Mara. And what you said is exactly the reason which leads me to believe not a lot of players are blitzing missions. Otherwise, you wouldn't see the times we see allotted to clear missions in order to earn the bonus. To my understanding, the bonus time adjusts itself in relation to the average it takes to complete the mission. For example, last time I checked, Worlds Collide has a bonus time of appx. 5.5 hrs.
*IF* blitzing missions is indeed causing a problem, then this is probably where CCP needs to look. But, after 100 pages there is still no proof to be had that '100 mil plus' is the 'norm', or that it is even sustainable. I shutter at the thought of logging in for even three hours just to blaze through missions; never mind doing it for days on end. I enjoy my time doing missions. But, that's just me. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 00:42:00 -
[66] - Quote
La Nariz wrote:Stoicfaux provided the proof there is evidence of ~100m isk/hr from highsec missions and I provided proof that ~70m isk/hr for drone hub ratting. All of this stuff has been provided but, you all don't read it and continue to scream as loud as you can that highsec is fine. The only one of you that even attempted to prove this was Kimmi the others are either terminally stupid or shitposting. There's been plenty of proof provided by the pro-nullsec crowd and yet all the pro-highsec crowd, aside from a select few, is scream incoherently.
If removing blitzing isn't enough then the other two ideas that haven't been addressed are stretching missions through multiple systems or adding high HP low isk/LP enemies to missions. The problem, mister science teacher, is that you spend more time accusing others of not listening when you yourself don't listen and instead go on spouting 13-year-old mantra, like "pubbie" and such stuff.
I have no reason to doubt that Stoic indeed ran 34 missions to average 100+ mill. He provided evidence that it is indeed possible to achieve 100+. BUT, and here is where you fail or do not care to listen, that does not indicate that this is the norm or even sustainable, as has been claimed earlier in the thread. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 00:46:00 -
[67] - Quote
Onictus wrote:Oddly I've never paid attention, I think if they drifted I would have noticed at some point.
The completion times are long enough that I have docked up, halfway through a mission, went to dinner, stopped and had a couple drinks with a friend on the way home and STILL got the completion time bonus.
They are in no way indicative of actual completion times unless you are using an assualt frig or something silly like that. Well, I'm pretty sure they do, unless this has changed some where down the line within the past few months. Maybe someone else can confirm. But yes, I agree that for older, more experienced vets, the completion times are more than enough.
I'll admit that, using these times to 'measure' mission time averages is not reliable, but it's probably the best indication we have as to how long it's taking. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 01:01:00 -
[68] - Quote
baltec1 wrote:It doesnt matter if a lot of people don't do it, it matters because the people from null can do it and are doing it. This is a good point, and I'll concede to this.
Quote:We have told you we are doing this, we have shown you that we can do this and we have told you how to do this. Yet people still continue trying to say its not happening. We have infact provided you with more evidence than we provided to CCP when we were abusing FW to make tens of billions. Like I said earlier, IF this indeed is rampant, even among null sec players, then I'm all for a blitz fix. But don't assume that because you're able to pull 100+ mil that it is the norm or even sustainable, because this hasn't been shown to be (yet). In fact, Kimmi stated one of his missions was interrupted during his test. And I've had my missions interrupted as well. This is just ONE example of what could happen. And he (she?) has yet to even come close to 100 mill. And I'd probably have a ramp-up time to achieve this number, if even ever. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 01:04:00 -
[69] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:Onictus wrote:Oddly I've never paid attention, I think if they drifted I would have noticed at some point.
The completion times are long enough that I have docked up, halfway through a mission, went to dinner, stopped and had a couple drinks with a friend on the way home and STILL got the completion time bonus.
They are in no way indicative of actual completion times unless you are using an assualt frig or something silly like that. Well, I'm pretty sure they do, unless this has changed some where down the line within the past few months. Maybe someone else can confirm. But yes, I agree that for older, more experienced vets, the completion times are more than enough. I'll admit that, using these times to 'measure' mission time averages is not reliable, but it's probably the best indication we have as to how long it's taking. Several hours at least. Only way to fail them is to forget to turn them in before you go to bed or work. Just to be clear, I'm referring to the bonus completion time, not the mission completion time, which is usually days. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
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Posted - 2014.02.05 01:47:00 -
[70] - Quote
La Nariz wrote:I do listen but, I expect you to make a cogent argument against the topic at hand and not a strawman. If you decided to do something stupid like that I'm not going to take you seriously or give you a good response. Its proof it occurs and can occur with a moderately skilled pilot, 1-2 year old pilots. "Think of the newbies" doesn't work in this context because newbies don't run L4s. I agree though that the newbies should be considered and if we're going to do that it means decreasing the income from L4 and L3 then giving it to L1 and L2. That way new players have better access to income and it also achieves the highsec income nerf.
His sample is representative enough and if you want to get data to prove otherwise surveymonkey is free go ahead, prove his data is not representative. You just stating stuff doesn't mean a thing. His data may very well be representative. I'm simply saying that, I don't know because his data only illustrates, as far I can tell, that reaching 100+ mill per hour is possible. It does not establish a norm or long term sustainability.
But at this point, it doesn't matter because Baltec and Jenn have already made the point that how common this is is irrelevant, as long as null sec players are doing it. And I concede to that, because after all, the issue is that null sec players are having to head to hi sec to blitz missions for better income. Hell, the more I think about it the more it makes sense to nerf blitzing.
But for the record, I wasn't referring to 'newbies'. I was referring to players most recently introduced to Lvl 4 missioning, which may or may not be newbies. I would love CCP to share whatever data they have on this subject, because I'm betting they have much more 'representative' numbers than what we are able to produce. And it's frustrating that they don't. But not much we can do about it short of shooting a statue or something. |
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MatrixSkye Mk2
Republic University Minmatar Republic
739
|
Posted - 2014.02.07 13:14:00 -
[71] - Quote
Jenn aSide wrote:Since destuction drives the EVE economy, null (and low and WH) residents are doing more than their fair share in keeping up the demand that drives the economy, while high sec (where the vast majority of EVE online characters reside) isn't coming any where near pulling it's own weight Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun. Stop accusing people of not pulling their weight as if this is some sort of task. Or rather, if you insist in thinking of them as free loaders or whatever, go right ahead. But realize it is no where to be found in the EULA that one must "pull their own weight" to play and this is something you've constructed on your own.
We've had this discussion before. If people rather build than destruct you are no one to tell them they're not pulling their weight or doing it wrong. So please stop this nonsense. THIS IS NOT A JOB!
This thing you have for hi sec and carebears, this disdain and feeling of superiority, is getting ridiculous. |

MatrixSkye Mk2
Republic University Minmatar Republic
739
|
Posted - 2014.02.07 13:33:00 -
[72] - Quote
Frostys Virpio wrote:MatrixSkye Mk2 wrote:Jenn aSide wrote:Since destuction drives the EVE economy, null (and low and WH) residents are doing more than their fair share in keeping up the demand that drives the economy, while high sec (where the vast majority of EVE online characters reside) isn't coming any where near pulling it's own weight Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun. Stop accusing people of not pulling their weight as if this is some sort of task. Or rather, if you insist in thinking of them as free loaders or whatever, go right ahead. But realize it is no where to be found in the EULA that one must "pull their own weight" to play and this is something you've constructed on your own. We've had this discussion before. If people rather build than destruct you are no one to tell them they're not pulling their weight or doing it wrong. So please stop this nonsense. THIS IS NOT A JOB! This thing you have for hi sec and carebears, this disdain and feeling of superiority, is getting ridiculous. Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter.
Only if you view "driving the economy" as destruction alone. But in fact, there are two sides driving the economy; destruction and production.
By the way, you can call losses in hi sec idiotic if that makes you feel any better. The fact is there is plenty of LOSS in hi sec. If you want to discard these losses on the basis that "those don't count because they're idiots" that's fine by me. But the FACT still STANDS.
Or let's look at this with your own goggles. You know what I consider idiotic? Jumping into a system with 10% TiDi knowing full well I'll be losing my capital. Should I discard those losses on the basis that it's an idiotic loss? . You people will find any excuse to distort data, and I mean ANY excuse. |
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